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Zombie Vacant v2
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Moderators: smithster, dcslim
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HOGRampage
Tue Apr 21 2009, 10:27AM
Registered Member #508
Joined: Wed Dec 10 2008, 08:45PM
Posts: 72
Finally finished Zombie Vacant v2, which features more weapons, mounted mgs, stronger zombies, perk-a-cola machines, power switch, moving random crate, and much more. It includes all of the features from Verruckt except the electroshock defenses because of issues with fx.

http://files.filefront.com/nazi+zombie+vaczip/;13632632;/fileinfo.html

//////////////////////////////////////////////////////////////////////

Installation Instructions:

Extract to--
(XP)C:\Documents and Settings\YOUR_PROFILE\Local Settings\Application Data\Activision\CoDWaW\mods
(vista)C:\Users\YOUR_PROFILE\AppData\Local\Activision\CoDWaW\mods

**Rewrite if you have the older Zombie Vacant**
Launch CoDWaW.exe, go to Mods and launch "nazi_zombie_vac".
You MUST launch the mod to play the map, there is no way
around this.

Create a lobby and invite your friends who already have the mod.
There is no HTTP Redirect or downloading off the host in Co-op.
Change the server to Nazi zombie Mode and it'll be listed on map list.

If you are having any problems setting up this map, please report your problems at hog-hq.com

READ ADDITIONAL NOTES FOR SINGLEPLAYER PLAYING!

//////////////////////////////////////////////////////////////////////

New Features
- Power room with power switch
- Magic crate with 4 different move locations (when you get teddy bear)
- Two electric doors that move when power is turned on
- Zombies from Verruckt
- Perk-a-Cola machines
- New sounds from Verruckt (power-up voice-overs, zombie sounds, etc.)
- 3 Mounted machine guns (2 30Cals and 1 MG42)
- More zombie spawns
- Many new buyable weapons (see list later in post)
- More buyable doors
- More windows
- Exploding barrels

Changes & Fixes
- Removed two barriers from outside area to make room for more zombie spawners that go inside of the building
- Removed several prefabs (mainly surrounding buildings) to increase performance
- Fixed issue with zombie spawners near crate room (office)
- Fixed issue with zombies not moving through several doors
- Fixed issue with zombies getting stuck in corners
- Fixed several red texture spots (there may still be some areas with red textures)
- Increased prices of weapons
- Increased zombie health
- Increased amount of zombies per round
- Fixed issue with 30cal sounds
- Increased prices of blockers
- Increased damage of all MP weapons (i.e. Shotgun + Grip, etc.)
- Fixed issue with playable area

List of Buyable Weapons
- 30Cal + Bipod
- MG42 + Bipod
- FG42 + Scope
- Thompson + Ammo Drum
- MP40 + Aperture Sight
- PPSh41 + Ammo Drum
- Panzerschrek
- Type 100 SMG
- Type 99 LMG + Bipod
- DP28 + Bipod
- Type 99 Rifle
- M2 Flame Thrower
- Ray Gun
- Trenchgun + Grip
- Kar98k
- M1A1 Carbine
- M1 Garand
- BAR
- STG44
- Double Barrel Shotgun
- Sawed-Off Shotgun
- Bouncing Betties

http://files.filefront.com/nazi+zombie+vaczip/;13632632;/fileinfo.html

Enjoy!
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smithster
Tue Apr 21 2009, 08:55PM
smithster

Registered Member #1
Joined: Sat Nov 15 2008, 04:11PM
Posts: 186
Thanks m8ty, is uploading to the website now
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UberMouse
Tue Apr 21 2009, 10:13PM
Registered Member #809
Joined: Sat Dec 13 2008, 07:39PM
Posts: 144
Why did you make the zombies stronger
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MrInfidel
Tue Apr 21 2009, 10:19PM
Registered Member #5281
Joined: Sun Feb 01 2009, 04:37AM
Posts: 216
To be like the ones in Verruckt. It'll play similarly to that.
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madmat801
Wed Apr 22 2009, 12:24AM
Registered Member #8483
Joined: Tue Apr 14 2009, 02:33PM
Posts: 1
hav u got another link this 1 ain't working for me thx
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HOGRampage
Wed Apr 22 2009, 08:41PM
Registered Member #508
Joined: Wed Dec 10 2008, 08:45PM
Posts: 72
Wait for Vacant v2.1 link...it has a bunch of stuff in it and tons of fixes .

It will be released later today.
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UberMouse
Wed Apr 22 2009, 09:14PM
Registered Member #809
Joined: Sat Dec 13 2008, 07:39PM
Posts: 144
Hey hog I've been doing a bit of messing around in the _zombiemode.gsc trying to get more ai on screen at once and per round with less of a health bonus some what seem to have that working. But can i make it so they don't use the sprint speed?
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smithster
Thu Apr 23 2009, 09:47PM
smithster

Registered Member #1
Joined: Sat Nov 15 2008, 04:11PM
Posts: 186
HOGRampage wrote ...

Wait for Vacant v2.1 link...it has a bunch of stuff in it and tons of fixes .

It will be released later today.


Has this been released yet m8ty?
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HOGRampage
Fri Apr 24 2009, 09:52AM
Registered Member #508
Joined: Wed Dec 10 2008, 08:45PM
Posts: 72
smithster wrote ...

HOGRampage wrote ...

Wait for Vacant v2.1 link...it has a bunch of stuff in it and tons of fixes .

It will be released later today.


Has this been released yet m8ty?


Not yet, fixing some bugs/glitches. It will be released later today (Friday, April 24) though.
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TinMan
Sat Apr 25 2009, 08:21PM
Registered Member #51
Joined: Mon Nov 24 2008, 06:47PM
Posts: 5
HOGRampage wrote ...


Not yet, fixing some bugs/glitches. It will be released later today (Friday, April 24) though.


good to hear, keep up the good work.

[ Edited Sat Apr 25 2009, 08:23PM ]
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